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GameMaker wasnt designed to do high fidelity 3D games but if you want to make a retro looking dungeon crawler it might be just what you need!
GameMaker, like the views, depth ordering, etc.
Hey, Welcome to my tutorial on creating a simple 3D dungeon crawler using GameMaker Studio.Once the file is opened in GameMaker you will see 4 sprites.Create a new object and name it o_ceiling_and_floor.Give this new object a sprite of s_player, add a new, create, event, and add these lines of code: In this event we create the z variable and the dir variable.You should see something like this: Really awesome for not very much code!Before you start with this though there are a few things you should understand: The 3D functionality in GameMaker is limited to the graphics part.For that we need target variables to approach.Information on 3d graphics can be found in the following pages: Going to 3D mode, easy drawing, drawing polygons.If you want to have 3D collisions you will need to work that out yourself.GameMaker: Studio is a primarily a program meant for making 2D (2-dimensional) and isometric games but there is the functionality to create 3D (3-dimensional) graphics and use 3D effects if you wish.Open the Create Event for the o_player and add the highlighted green sections: We are going to use some of what we learned in my last blog and apply a basic easing to the players movement and turning.
The default in GameMaker is 2D collisions.
GameMaker works otherwise you will run into trouble.
38 19 comments, after half year of making this game, I am finally not afraid to show it to public!Here is a GIF of what we will be creating: This course is going to be fun but before we jump in, make sure you already have a basic understanding of code and of GameMaker's.You can also compare your project with the finished version.For the ceiling I use z values of 32 and for the floor I use.Like sure, trying to make 2D breath of the wild probably wouldn't work too well paint tool sai portable full version in gamemaker (or unity for that matter but can't it do virtually anything else in 2D?